feat: fill circle
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
#include <SDL3/SDL_render.h>
|
||||
|
||||
namespace gfx {
|
||||
void draw_circle(SDL_Renderer *renderer, int center_x, int center_y, int radius);
|
||||
void draw_circle(SDL_Renderer *renderer, int center_x, int center_y, int radius, bool fill);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,13 +1,22 @@
|
||||
#include <SDL3/SDL_render.h>
|
||||
|
||||
namespace gfx {
|
||||
void draw_circle(SDL_Renderer *renderer, int center_x, int center_y, int radius) {
|
||||
void draw_circle(SDL_Renderer *renderer, int center_x, int center_y, int radius, bool fill) {
|
||||
int x = radius;
|
||||
int y = 0;
|
||||
int decision = 1 - x;
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 255, 0, 255, 255);
|
||||
|
||||
while (x >= y) {
|
||||
if (fill) {
|
||||
// Draw horizontal lines across the circle
|
||||
SDL_RenderLine(renderer, center_x - x, center_y + y, center_x + x, center_y + y);
|
||||
SDL_RenderLine(renderer, center_x - x, center_y - y, center_x + x, center_y - y);
|
||||
SDL_RenderLine(renderer, center_x - y, center_y + x, center_x + y, center_y + x);
|
||||
SDL_RenderLine(renderer, center_x - y, center_y - x, center_x + y, center_y - x);
|
||||
} else {
|
||||
// Just draw points for the outline
|
||||
SDL_RenderPoint(renderer, center_x + x, center_y + y);
|
||||
SDL_RenderPoint(renderer, center_x - x, center_y + y);
|
||||
SDL_RenderPoint(renderer, center_x + x, center_y - y);
|
||||
@@ -16,9 +25,9 @@ namespace gfx {
|
||||
SDL_RenderPoint(renderer, center_x - y, center_y + x);
|
||||
SDL_RenderPoint(renderer, center_x + y, center_y - x);
|
||||
SDL_RenderPoint(renderer, center_x - y, center_y - x);
|
||||
}
|
||||
|
||||
y++;
|
||||
|
||||
if (decision <= 0) {
|
||||
decision += 2 * y + 1;
|
||||
} else {
|
||||
@@ -28,3 +37,4 @@ namespace gfx {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ int main() {
|
||||
exit = event_handling(e);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||
SDL_RenderClear(renderer);
|
||||
gfx::draw_circle(renderer, circle_pos.x, circle_pos.y, 10);
|
||||
gfx::draw_circle(renderer, circle_pos.x, circle_pos.y, 10, true);
|
||||
circle_pos.x++;
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_Delay(16);
|
||||
|
||||
Reference in New Issue
Block a user