@@ 12,7 12,6 @@
// TODO: GPU shadering option
// TODO: flexible window size
-// TODO: zooming in and out
// TODO: maybe? change colors
#define WINDOW_TITLE "Mandelbrot Visualization"
@@ 21,14 20,19 @@
static int points[WINDOW_WIDTH * WINDOW_HEIGHT];
-void calculate_points() {
- double x_min = -2.0, x_max = 1.0;
- double y_min = -1.2, y_max = 1.2;
+typedef struct position_s {
+ double x_min;
+ double x_max;
+ double y_min;
+ double y_max;
+} position_t;
+
+void calculate_points(position_t* pos) {
int max_iter = 100;
for (int py = 0; py < WINDOW_HEIGHT; py++) {
for (int px = 0; px < WINDOW_WIDTH; px++) {
- double cr = x_min + (x_max - x_min) * px / (WINDOW_WIDTH - 1);
- double ci = y_min + (y_max - y_min) * py / (WINDOW_HEIGHT - 1);
+ double cr = pos->x_min + (pos->x_max - pos->x_min) * px / (WINDOW_WIDTH - 1);
+ double ci = pos->y_min + (pos->y_max - pos->y_min) * py / (WINDOW_HEIGHT - 1);
points[py * WINDOW_WIDTH + px] = mandelbrot_iterations(cr, ci, max_iter);
}
}
@@ 66,13 70,40 @@ int main(void) {
bool running = true;
SDL_UpdateWindowSurface(window);
SDL_ShowWindow(window);
+ position_t position;
+ position.x_min = -2.0;
+ position.x_max = 1.0;
+ position.y_min = -1.2;
+ position.y_max = 1.2;
while (running) {
while (SDL_PollEvent(&e)) {
if (e.type == SDL_EVENT_QUIT) {
running = false;
}
+ if (e.type == SDL_EVENT_MOUSE_WHEEL) {
+ // 1. Get mouse pixel position
+ float mx, my;
+ SDL_GetMouseState(&mx, &my);
+
+ double cr =
+ position.x_min + (position.x_max - position.x_min) * mx / (WINDOW_WIDTH - 1);
+ double ci =
+ position.y_min + (position.y_max - position.y_min) * my / (WINDOW_HEIGHT - 1);
+
+ double range_y = position.y_max - position.y_min;
+
+ float factor = (e.wheel.y > 0) ? 0.9f : 1.1f;
+ double new_height = range_y * factor;
+ double aspect = (double)WINDOW_WIDTH / WINDOW_HEIGHT;
+ double new_width = new_height * aspect;
+
+ position.x_min = cr - (double)mx / (WINDOW_WIDTH - 1) * new_width;
+ position.x_max = position.x_min + new_width;
+ position.y_min = ci - (double)my / (WINDOW_HEIGHT - 1) * new_height;
+ position.y_max = position.y_min + new_height;
+ }
}
- calculate_points();
+ calculate_points(&position);
draw_points(surface);
SDL_UpdateWindowSurface(window);
SDL_Delay(16);