DEVELOPMENT ENVIRONMENT

~alex/mandelbrot-set-gen

ref: 9aa04678e575ad986269c45d84704bc41d963511 mandelbrot-set-gen/src/main.c -rw-r--r-- 2.5 KiB
9aa04678Alejandro Laguna refactor: separate functions into files a month ago
                                                                                
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#include "mandelbrot.h"
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_oldnames.h>
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_surface.h>
#include <SDL3/SDL_video.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>

int main(void) {
    if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
        fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
        return -1;
    }

    SDL_Window* window =
        SDL_CreateWindow(WINDOW_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_HIDDEN);
    if (window == NULL) {
        fprintf(stderr, "CreateWindowAndRenderer failed: %s\n", SDL_GetError());
        SDL_Quit();
        return -1;
    }

    SDL_Surface* surface = SDL_GetWindowSurface(window);
    if (!surface) {
        return -1;
    }
    SDL_Event e;
    bool running = true;
    SDL_UpdateWindowSurface(window);
    SDL_ShowWindow(window);
    position_t position;
    position.x_min = -2.0;
    position.x_max = 1.0;
    position.y_min = -1.2;
    position.y_max = 1.2;

    bool pos_updated = true;
    while (running) {
        while (SDL_PollEvent(&e)) {
            if (e.type == SDL_EVENT_QUIT) {
                running = false;
            }
            if (e.type == SDL_EVENT_MOUSE_WHEEL) {
                // 1. Get mouse pixel position
                float mx, my;
                SDL_GetMouseState(&mx, &my);

                double cr =
                    position.x_min + (position.x_max - position.x_min) * mx / (WINDOW_WIDTH - 1);
                double ci =
                    position.y_min + (position.y_max - position.y_min) * my / (WINDOW_HEIGHT - 1);

                double range_y = position.y_max - position.y_min;

                float factor = (e.wheel.y > 0) ? 0.9f : 1.1f;
                double new_height = range_y * factor;
                double aspect = (double)WINDOW_WIDTH / WINDOW_HEIGHT;
                double new_width = new_height * aspect;

                position.x_min = cr - (double)mx / (WINDOW_WIDTH - 1) * new_width;
                position.x_max = position.x_min + new_width;
                position.y_min = ci - (double)my / (WINDOW_HEIGHT - 1) * new_height;
                position.y_max = position.y_min + new_height;
                pos_updated = true;
            }
        }
        if (pos_updated) {
            calculate_points(&position);
            pos_updated = false;
        }
        draw_points(surface);
        SDL_UpdateWindowSurface(window);
        SDL_Delay(16);
    }

    SDL_DestroyWindow(window);
    SDL_Quit();
    return 0;
}